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Where to Live in Cologne

From the start, the ”Where to Live in Cologne” installation was based around the central question of Data Journalism: How can we visualise and compare complicated data sets, so that viewers and users can not only understand them, but can use the conclusions for their own personal benefit?

The problem this project focussed on was the lack of housing options in Cologne. This was done through data from two sources. The first was a tool on the internet called ‚Mapnificent‘ (currently only in Beta-mode), which calculates the distance you can get within a given timeframe from a given point by walking and using public transport. The second was the Cologne ‚Mietspiegel‘ , which lists the average price per square metre for rental accommodation in each of Cologne‘s 84 districts. Both of these data sets provide information which is often a deciding factor when searching for a place to live.
The data from these sources was then combined to create the interactive installation Where to Live in Cologne?. On a model of Cologne, each district was scaled by height according to the corresponding average rental price. The distance reached was then projected onto this model, with different colours representing different intervals of time. Six points on the model were chosen as ‚hotspots‘, which would then show the corresponding distance reached map when selected by having a cube placed on the hotspot.

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hi there!

I’m Jakob. I am a creative technologist, designer, maker and (re-)searcher, and this website shares my work and thoughts.

Privacy policy: I don’t track, I don’t collect or retain data.

tech

I often work on interceptions of design and engineering, bringing up some hardware or software (or both) projects, code bases and notes.

design

During my »Integrated Design« studies at KISD in Cologne, Germany, I worked in various design disciplines, fostering a holistic approach to design. While I explored traditional fields such as communication, industrial, service and interface design, my focus sharpened on these broader terms:

  • interaction: (inter-)action possibilities between humans and machines /computers.
  • experience: the aesthetic and sensory reception of audio/visual installations.
  • data: making raw data accessible and processable.
  • product: physical “things”.

research

This section showcases projects from my recent academic work. This includes projects from my own studies and the results of my work as a scientific employee at KISD from 2022 to 2025.

blog

Blogs are outdated. That’s why I started writing one.
All too often, I find myself down a rabbit hole, researching topics that haven’t received enough coverage on the internet yet, or simply stumbling upon ideas that are too valuable to keep to myself.
I’m passionate about sharing, which is why I started this blog. I hope you enjoy it!

music

Praqma is a producer and DJ of electronic music, blending diverse house and techno elements, a temporary utopia to escape the world’s imperfection.

Some of my early work is available on streaming and purchase platforms. Since 2023, I have focused solely on developing new hardware and software for techno live performances. See the »Modulator« and »Clipdeck« projects below, for example. In October 2025, I uploaded the first one-hour live set from this project.