← back

BinAIRy Talk

The interactive installation “Binairy Talk” uses smoke signs to transmit digital data. Air serves as the communication medium for binary code, as a carrier of data and information across a distance. The hidden processes of the digital world are transferred into the analog world whereby the apparent immateriality and infallibility of the computer language is overcome.

This project, which I did together with Niklas Isselburg, initially started at university, but then was further developed to the final outcome of our own accord.
The big theoretical depth and the combination of communication in general (see Shannon–Weaver model), the analogy to the oldest means of distance communication (smoke signals) and finally of the binary code as informaiton carrier, attracted a lot of attention. This then led to high positive feedback on the internet (The VergeVice.comEngadget.comtoutiao.com and some more) and to some exhibitions including the LAB30 Festival in Augsburg, Germany and the PIKSEL Festival in Bergen, Norway.

Of Ones and Zeros

While digital Data in the form of binary codes was primarily transferred through cables at the turn of the millennium, we are currently confronted with a rise of wireless networks. Air as a transmitting material is taking over. Invisible to our eyes and capable of travelling unimaginable distances due to the seemingly freedom from materiality, data surrounds us everywhere and always.
Binary Talk abuts to the traditional form of long distance communication of smoke signs. The Language transmitted however is that of computers.
The installation wants to create awareness as to how much data and information constantly surrounds us and makes the „Ones and Zeros“ perceivable to the observer.

Transmitting Medium Air

In the installation Binairy Talk air serves as the transmitting medium for binary code, as a carrier of data and information across a distance. While wireless networks use radio technology to transfer data, Binairy Talk transmits data by moving air. The air is made visible and measurable with small particles of fog. The sender or source of the impulse is a loudspeaker which generates an impulse in the air that surpasses space in the shape of a vortex ring, before being received and interpreted by a laser equipped sensor on the other side.

order

home, type, featured, project, thing, note, design, interaction, experience, data, product, tech, hardware, software, sound, praqma, research, cognitive-science, cognitive science, design-research, design research, teaching, publication

hi there!

I’m Jakob. I am a creative technologist, designer, maker and (re-)searcher, and this website shares my work and thoughts.

Privacy policy: I don’t track, I don’t collect or retain data.

tech

I often work on interceptions of design and engineering, bringing up some hardware or software (or both) projects, code bases and notes.

design

During my »Integrated Design« studies at KISD in Cologne, Germany, I worked in various design disciplines, fostering a holistic approach to design. While I explored traditional fields such as communication, industrial, service and interface design, my focus sharpened on these broader terms:

  • interaction: (inter-)action possibilities between humans and machines /computers.
  • experience: the aesthetic and sensory reception of audio/visual installations.
  • data: making raw data accessible and processable.
  • product: physical “things”.

research

This section showcases projects from my recent academic work. This includes projects from my own studies and the results of my work as a scientific employee at KISD from 2022 to 2025.

blog

Blogs are outdated. That’s why I started writing one.
All too often, I find myself down a rabbit hole, researching topics that haven’t received enough coverage on the internet yet, or simply stumbling upon ideas that are too valuable to keep to myself.
I’m passionate about sharing, which is why I started this blog. I hope you enjoy it!

music

Praqma is a producer and DJ of electronic music, blending diverse house and techno elements, a temporary utopia to escape the world’s imperfection.

Some of my early work is available on streaming and purchase platforms. Since 2023, I have focused solely on developing new hardware and software for techno live performances. See the »Modulator« and »Clipdeck« projects below, for example. In October 2025, I uploaded the first one-hour live set from this project.